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Goofy Goober's (originally from SpongeBob SquarePants) is an ice cream-themed restaurant chain stationed in various parts of the U.S.. It is a recurring area in the Gameverse, normally the favorite restaurant of younger kids.

History[]

In Legend of the Eight Firstborn, the Sector W team comes here to help rid Harvey of his headache. After their visit, Harvey is kidnapped by Lehcar and Scarlet. Near the end of Nolan's Story, April Dickson accompanied Sector W here to bond with Sonya, and the latter catches a glimpse of Mesprit.

Nextgen Series[]

Goofy Goober's (labeled Goofy Goober's... sort of) is the 3rd stage of Legend of the Seven Lights, the first stage of Jessie and Sandy Sidney. The former comes here and gets drunk on ice cream after another loss against Princess Shelly, and ends up wandering into a hallucinative world.

Layout[]

The music for the level is "I'm Ready Depression" from the Spongebob Movie game.

Jessie aimlessly wandered the suddenly-barren restaurant and smashed many tables and chairs. He ran up on stage and followed the route behind, sending Bubble Torpedoes at Gooberlings, which were the same happy, goofy-faced peanuts as the original, except they were trying to beat him with mops. He came to gaps in the road that required him to double-jump, waving his bubble wand down for an extra boost, then reached a large gap with a large button. He jumped and blew bubble feet over his own to do a Ground Pound, pushing the switch to make a bounce platform.

After crossing the gap, Jessie appeared in an expansive, factory-like chamber with giant ice creams and candies. A series of giant, colorful ice creams wobbled back and forth on their cones, so Jessie was careful when hopping across them. He reached a safe platform and then had to cross giant, tilting Wonka Bars, but waiting on the following platform was a Cream-Cream, a Gooberling that shot ice cream. It did so to destroy Jessie’s Bubble Torpedoes, so the boy was forced to avoid them across the unbalanced platforms and knock the enemy out normally.

Following that was a series of floating platforms moving toward him and away at quick speeds, each too high to jump. When the first one returned, Jessie performed a Headbash (in which he wore a bubble Viking helmet) to shoot up higher and land on it, doing the same with the others with careful timing, lest he fall to the chocolaty chasm. The third, highest platform brought him to a safe walkway along the side of the room (and above the entrance), which had a port-o-potty at the end. Jessie stepped inside, and, however this mechanic worked, turned into Sandy.

Using her lasso, she swung a series of hooks to reach a foothold across the chasm, leading to a wide hallway. Floating robots called Chucks drew torpedoes and hurled ‘em at Sandy, but she easily caught the torpedoes in her lasso and threw them back. Sandy arrived at a room with another chocolate creek, having to first spin her jump-rope like a helicopter to glide to a far, low platform. The next platform was much higher, but a peg was on it for her to catch with her rope and pull herself up.

From there, a series of scattered platforms with little bobble targets led to a path in a far right corner, and Sandy had to lash her ropes quickly to haul herself across them. Not a difficult hazard as she reached the next hall easily. A Gooberling on a floating pod skimmed the hall for intruders, and there was nothing to hide behind within his laser’s range. There were plenty of pegs around the floor and walls, with only one close to the next, intending a certain order. Sandy pulled herself to each of them at a quick speed, the Gooberling unable to keep up with its laser before Sandy wrapped her rope around its turret, and pulled the pod to pieces.

The hall led her to a giant freezer chamber with many giant ice cream boxes. Once again, many frosty pegs were spread around, along with several pitfalls, and a Chuck floated over the room and threatened to blow Sandy into the chasms. She had to latch the pegs and pull herself over, but the slippery floor forced her to pass the pegs and keep skiing ‘til she latched another and switched direction. That would be dangerous with the many pits, so she first skied across the narrow path, pulled herself left, then right to ski across a narrow path on the side, two more rights to ski up a slope that flew her onto the giant ice creams. She kept the speed going and pulled herself to pegs that flew her up ramps, until she skied into an icy tunnel. The speed was still going as she pulled herself around loops and zigzaggy paths, avoiding frosty water, until her skiing finally led her into a port-o-potty.

Having switched back to Jessie, the boy stepped down a small slope and began to jump Bouncemallows across a vast chocolate lake. He bounced to one of many islands where, after knocking out some Gooberlings, pressed a switch that made a bounce platform appear over the lake, aimed at an angle. Another spring on this island could bounce him to it, but when he did so, the spring sent him right back. He saw there was a slot on the island spring’s back, and he could stick his wand into it to turn and aim at other islands. He bounced to an island on the left, having to simply Headbash a switch above him, activating another floating spring.

Jessie knocked out the Goobers on that island quickly before bouncing to the first island, but realized the Goobers there previously had returned. After knocking them out, he saw the ones on the second island respawn, and realized they were coming from a Duplicatotron in the hall he would eventually get to. He aimed the spring at another island across the room, where he had to deal with G-Loves, purple and green saucers that spun around, swinging many gloved hands. He bested them just by Ground Pounding, then did the same to press a switch, revealing another floating platform.

He returned to the first island (knocking out the Gooberlings again), but the last island was in a further corner, too far for the spring to reach. However, he returned to the second island, and realized another spring sat atop a stone pole. Behind that pole was a smaller spring which bounced him up to it, then was bounced to that last island. He had to stand on a switch that opened a gate protecting the last switch, across the chocolate lake with a series of rising and sinking platforms leading to it. He spun his wand and rolled a Bubble Bowl when the platforms rose in a perfect order, pressing the switch and making the last floating spring appear. He returned to the first island, aimed the spring at the first floating one, and let each bounce him to the next, ‘til he landed at the cave’s base.

He took out the Duplicatotron and proceeded through the cave that led to an outside land, fields of candies, pink skies, and ice cream mountains. Sandy was there to help him, holding on as she swung hooks from giant ice creams that fell afterward, making it to the top of a huge, ice cream slide. They zipped down at fast speed, ramming any Gooberlings in the way and jumping ramps to score extra points. They split up as Jessie took a higher route into a cave, jumping some java pits ‘til he was outside again, sliding across a narrow path over the lower slide, where Sandy was.

At the end of the narrow slide, he grabbed a discarded sock (sound familiar?) and dropped down to rejoin Sandy. They once again split up on a fork leading into a mountain, where inside was a series of slides leading many directions, far too many to see in one go. Jessie slid to a large chasm where he had to jump a trio of bounce pads, each fairly far apart due to his momentum, and upon landing, he had to tightly turn right as the slide spiraled downward. He and Sandy met up once more as the conjoined slides led into a cave, the two having to jump a few java pits and dodge some heat geysers before landing at the bottom.

The semi-natural cave started to blend into a restaurant again, more specifically the restaurant’s basement. Jessie kept forward as Sandy gradually faded. (End song.)

“Huu, huu, huu…” Jessie had no idea how he winded up down here. He barely remembered what he was even doing. …Oh yeah, sinking in depression.

“Jeeessie…”

His vision was failing again. He could vaguely make out a blurry, yellow creature.

“Jeeeeeeessie.”

“Sponge…bob?…”

“Jessie… there’s no reason to feel depreeeessed. Not if you… belieeeeeve.”

“Mmmm…”

“Jessie…Jessie?…”

“Jessie?” The blur vanished, and the yellow creature morphed into Sandy.

He shook his head, “Whuh?”

“Jessie, you got drunk again and wandered into the basement. You know what brainfreezes do to you.”

“Mmmm…” He held his head. “Whaddid I do last night.”

“Trained for the block contest. But then, well… Shelly beat you.”

“Oh…” Jessie looked at his bubble bottle. “Almost out… guess we’ll need to go to Sabaody and get more.”

“Young man, you’re gonna have to leave.” A man approached them, his Goober costume off. “You knocked out all of our backup Goobers.” They looked behind, seeing a bunch of Goofy Goobers on the floor.

“Ahhh this *** level’s drawing on, anyway.” Jessie said.

“HE CUSSED!!” The men screamed.

“He’s having a bad day.” Sandy said with teary eyes.

“POOR KID.”

“Let’s get outta here.” Sandy said as she led her brother along. A small, gray mouse-like creature watched them from a hole in the wall.

Stories It's Appeared[]

Trivia[]

  • Gamewizard considered making this a stage in the remake of Firstborn, but instead made it a starting stage in Seven Lights.
  • Like other stages, Goofy Goober's was based off its original counterpart and concept, with the character drowning in depression.
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